Jul 28, 2025  
Rensselaer Catalog 2025-2026 
    
Rensselaer Catalog 2025-2026

Critical Game Design, M.S.


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Games have become one of the major entertainment forms of the 21st century. However, games also have tremendous transformative power as forms of artistic expression, as social spaces, as platforms for learning, and as tools for critical inquiry. Through simulation, interactivity and narrative, games can provide new ways to portray and to grapple with complex cultural, environmental, social and ethical questions. Terms such as “serious games”, “impact games”, “games for change”, and “games for learning” all point to a rapidly evolving understanding of the nature of games and interactivity in addition to entertainment.

The MS in Critical Game Design is designed to produce and graduate entrepreneurial, critical-theory savvy game developers who work to change the face of games research and the games industry.

“Critical Game Design” at RPI derives from the Department of Games and Experiential Media in the School of Humanities, Arts, and Social Sciences, with an emphasis on reflective self-assessment, the importance of subjective experience, and the social power of interpretation. Drawing on our multidisciplinary faculty’s expertise, spanning arts practice, media studies, science and technology studies, computer science, and cognitive science, our curriculum presents a unique fusion of critical, reflective, and historical approaches with game design practice combined with technological innovation.


Outcomes of the Graduate Curriculum

Students who successfully complete this program will be able to:

  • Apply insights from critical studies directly to the engaged production of new types of game designs
  • Be well positioned to enter either the games industry or independent game development spaces, or to continue their education at the doctoral level


Graduation Requirements

  • Thirty (30) credit hours beyond the bachelor’s degree
  • At least half of the total credit hours must contain the course numbers 6000-7999
  • Must be registered for at least two terms and complete a minimum of 24 credit hours of resident instruction
  • Individual course requirements can be waived or substituted - in exceptional circumstances - by the Department without decreasing the total number of credits required for the degree

 

Coursework


Semester 1


  • 4000 or 6000-level HASS Elective Credit Hours: 3 1
  • 4000 or 6000-level Free Elective Credit Hours: 3 1

Semester 2


  • 4000 or 6000-level HASS Elective Credit Hours: 3 1
  • 4000 or 6000-level Free Elective Credit Hours: 3 1

Footnotes


  1. No more than 15 credits at the 4000-level are to be allowed. Additionally, credit(s) from 1000- and 2000-level coursework cannot be applied to the Plan of Study. All course selections must be made in consultation with the Faculty advisor.

Faculty


Ameres, Eric Senior Lecturer, Department of  Games and Experiential Media, Ph.D. (Rensselaer Polytechnic Institute)

Brace, Brandi Lecturer, Department of Games and Experiential Media, M.S. (Tampere University)

Chang, Benjamin Department Head, Professor, Department of Games andExperiential Media , M.F.A. (School of the Art Institute of Chicago)

Galloway, Kate Assistant Professor, Department of Games and Experiential Media, Ph.D. (University of Toronto, Canada)

Malazita, James Associate Professor, Department of Games and Experiential Media, Ph.D. (Drexel University)

Mizer, Nicholas Assistant Professor, Department of Games and Experiential Media, Ph.D. (Texas A&M University)

Oropello, Adrianna Lecturer, Department of Games and Experiential Media, M.F.A. (SUNY Albany)

Ruiz, Kathleen Associate Professor, Department of Games and Experiential Media, M.A. (New York University)

Ruzanka, Silvia Assistant Professor, Department of Games and Experiential Media, M.F.A. (School of the Art Institute of Chicago)

Suckling, Maurice Assistant Professor,  Department of Games and Experiential Media, Ph.D. (Newcastle University, UK)

Swope, Rush Senior Lecturer, Department of Games and Experimental Media, M.F.A. (Savannah College of Art and Design)

Vanderhyden, Philip Assistant Professor, Department of Games and Experiential Media, M.F.A. (Northwestern University)

Zeng, Yiyuan (Leslie) Lecturer, Department of Games and Experiential Media, M.F.A. (New York University)

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